Air warfare is set up for week-long several sorties per day attrition grinds, not thousand-planes attacks on a single day, akka you can't deal significant damage to strategic bombers despite them taking very sizeable loses on single raids, AI will just reassign air zone every time it encounters significant resistance, requiring you to manually shuffle your air wings, ex.Īt some size of stack, STR becomes unstable, because they annihilate ALL air fields in air zone in a matter of a few days, making resistance impossible, despite you potentially having a few fighters for every strategic bomber. Strategic bombers can't be intercepted due to one-air zone rule, despite you having radar and fighters in range. Air system was clearly designed for frontline, short-range, CAS-Fighter aviation iteration.Īt the moment, it simply doesn't simulate air strategic air war to any reasonable degree. Overall, Strategic bombing feature is done awfully in this game. Usually with TAC, not sure if unmoded AI invest into STR, but if AI has them, it will bomb you just fine, unless you scare them away, or they prioritise some other country, like Italy or Japan.
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